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The second edition of Quad-S has arrived! Quad-S has been sold over 2000 copies in eight countries since it's debut back in 1998. Everybody from veteran gamers to new blood having its first taste of non-mass market gameplay is being introduced to Quad-S every week. With that kind of following, we had to come out with a second edition.
Quad-S Evolution. The basic premise that made Quad-S special has not changed. Quad-S is still a maneuver-based game that rewards good tactics. Every race is still diverse and plays by a different set of rules that is still compatible with the other races in gameplay. With honorable playing still a major for the spirit of the game, it is one of the main reasons Quad-S is still popular years later, is has generated a fan base of the "good" gamers.
What is different in Quad-S: Evolution?
1) Fighter Swarms Squadrons of fighters now enter the Quad-S universe. Although fighters will have an impact on the game, they are not overpowered. They will be used to take out escort vessels and other small craft, but will leave any other large target alone.
2) P-Fighters They move like fighters and take damage like capital ships. These ships add a level of diversity to the game, allowing for more creative scenarios with escort vessels. Using these craft, you could play without capital ships at all for a fast paced action game!
3) Marines One good thing about Quad-S is the capability of disabling a capital ship before destroying it. Sometimes, however, a ship will still be mainly out of the game, but have enough power to avoid capture. It's time to send in the marines! They will board and enemy ship and disable it's systems, making it for easy capture. There are special types of marines as well, like the Husanna Coalition's suicidal "Death Wish" Marines, or the Trenon's "Infiltration Nanites".
4) Upgraded look and feel The overall look and feel for the Quad-S game has definitely gone upwards. The ship control sheets are larger and much more packed with information.
5) More systems Some examples are ortillery for orbital bombardment scenarios, point defenses to fend fighters off, sensors to detect ships from far away, and of course, a few new weapons to make everybody happy.
6) Rules for space terrain We now have official rules for asteroids, black holes (using Stephen Hawking's new theories on black holes as a guide), wormhole, and all the standard astrological science fiction fare.
7) New optional rules
Shadowing
is a rule that allows ships to "tag" one another. You may have your ship
stay behind another vessel to exploit its weaker, rear arc. The drawback
is the enemy can force you too move your ships early, negating the
advantage.
Segmented
Operations (or SegOps) is a rule that is used in smaller games. It breaks
each turn into four segments, which allows ships to track each other
easier. Although the paperwork goes up a bit, the payoff is great
strategically."
Sensors can
add a "hunt and seek" element to the game. Both sides will know that ships
are at the other end of the table, but not have a clue as to what they
actually are until they are scanned. Overall, the Quad-S universe will be greatly enlarged and enhanced. We think you’ll agree.
8) More affordable The game will not be separated into 6 different books this time. It all comes in one book. The original game will come in PDF format on CD-ROM along with some video extras. The great thing is, to grab the entire game will no longer cost $90. It retails for only $30 1/3 of the original price! Also, you will be able to just print out your ship sheets and play without having to go to a copy store with all the ships available on CD-ROM. Overall, the new Quad-S is an exciting release for us here at Powercell Games. We are sure you will agree and look forward to hear from all of our old fans, and getting ready to greet the new ones.
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